Tables
Team |
P |
W |
D |
L |
GF |
GA |
GD |
Pts |
Form |
|
Overall |
Home |
Away |
Team |
P |
W |
D |
L |
GF |
GA |
Pts |
P |
W |
D |
L |
GF |
GA |
Pts |
P |
W |
D |
L |
GF |
GA |
Pts |
- Final Series
- Final Series Playoff
|
Overall |
Home |
Away |
Team |
W |
WD |
D |
DL |
L |
CS |
FS |
W |
WD |
D |
DL |
L |
CS |
FS |
W |
WD |
D |
DL |
L |
CS |
FS |
Fixtures
Seattle
Portland
Seattle Sounders FC
Portland
+ Seattle Sounders FC's Strengths
Shooting from direct free kicks
|
Strong
|
Attacking set pieces
|
Strong
|
Creating long shot opportunities
|
Strong
|
Aerial duels
|
Strong
|
Defending set pieces
|
Strong
|
Protecting the lead
|
Strong
|
Stealing the ball from the opposition
|
Strong
|
+ Portland's Strengths
Shooting from direct free kicks
|
Very Strong
|
Attacking down the wings
|
Very Strong
|
Coming back from losing positions
|
Very Strong
|
Creating scoring chances
|
Strong
|
Creating long shot opportunities
|
Strong
|
Creating chances using through balls
|
Strong
|
Finishing scoring chances
|
Strong
|
Stealing the ball from the opposition
|
Strong
|
Aerial duels
|
Strong
|
- Seattle Sounders FC's Weaknesses
(Team has no significant weaknesses)
|
- Portland's Weaknesses
Keeping possession of the ball
|
Weak
|
Avoiding individual errors
|
Weak
|
Defending against skillful players
|
Weak
|
Defending set pieces
|
Very Weak
|
Avoiding fouling in dangerous areas
|
Very Weak
|
Seattle Sounders FC's Style
-
Control the game in the opposition's half
-
Opponents play aggressively against them
-
Non-aggressive
Portland's Style
-
Long balls
-
Take a lot of shots
-
Attack through the middle
-
Opponents play aggressively against them
-
Play the offside trap
© WhoScored.com
* Strengths, weaknesses and styles are calculated from statistics of each player's latest two seasons
Match Forecast
Seattle Sounders FC will score from a direct freekick
|
Very Likely |
Seattle Sounders FC will score from a setpiece situation
|
Very Likely |
Seattle Sounders FC will steal the ball from the opposition often
|
Likely |
* Match forecast is generated from clashes in team characteristics.
BTTS + Over2.5